March 9th, 2010
It was unanimous. Burlington City Council on Monday night approved talks between the Lake Champlain Maritime Museum and the city intended to make the museum the third tenant for the Moran plant project.
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March 9th, 2010
Bodycount says: One! One new gallery of screens from Codies’ new IP
Taking aim at the “whack-a-mole mechanics” of your typical cover-based shooter, Codemasters is finally ready to take the wraps off Bodycount, the new first-person shooter IP in production at Codemasters Studios Guildford under the direction of Black creator Stuart Black. “Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover,” says Black. “Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
That huge amount of fun will be built on the EGO Game Technology Platform, an evolution of Codemasters’ EGO Engine, for both Xbox 360 and PlayStation 3. The story has something to do with killing ‘Targets’ - those are the bad guys - on behalf of the ‘Network’ - ostensibly the good guys. In addition to a full campaign, Bodycount will feature expected FPS enhancements like online multiplayer and co-op modes.
Codies’ “first internally produced new IP for many years” will be shredding environments in Q1 2011. We’ll let executive producer - and former Sony London director - Tom Gillo have the last comically hyperbolic word on Bodycount: “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action.”
Bodycount confirmed for Xbox 360, PS3; early 2011 release originally appeared on Joystiq on Tue, 09 Mar 2010 03:00:00 EST. Please see our terms for use of feeds.
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March 9th, 2010
What do Cerny Games’ Mark Cerny, Gas Powered Games’ Chris Taylor, Microsoft’s Corrinne Yu, and Obsidian’s Feargus Urquhart have in common, besides being game developers? Absolutely nothing. Yet, Square Enix managed to sit them down for an hour long roundtable discussion to talk about one thing: how awesome Final Fantasy (and Final Fantasy VII, in particular) is. To say it was awkward is a tremendous understatement.
Certainly, there’s much cause for celebration. With the game first announced nearly four years ago, the impending release of Final Fantasy XIII feels like a much needed breath of relief. It was Square Enix’s night to celebrate its work, and with a red carpet entrance for key producers and voice actors it carried an aura appropriate for the return of the long-awaited flagship franchise. With some glowing reviews, this launch party could have rested solely on the game’s merits.
A cheerful (and perhaps slightly mistranslated) speech from Square Enix president Yoichi Wada set the right tone for the evening, with Wada wearing a Fal’cie tattoo on his hand calling the audience to join him in a quest to save the world; however, the evening took a quick turn for the bizarre. A visually breathtaking 3D trailer for Final Fantasy XIII was marred by the host’s obnoxious desire to watch it a second time in quick succession. The roundtable discussion that followed highlighted the franchise’s accomplishments, twisting them into an overview of these developers’ shortcomings. There was an almost defeated attitude with the panel, many admitting their inability to match the sheer production values of a Square Enix joint.
The evening escalated to quite possibly one of the most awkward toasts we’ve ever encountered. A Microsoft spokesperson took the stage, congratulating Square Enix on bringing Final Fantasy XIII to Xbox 360. Shortly thereafter, a Sony spokesperson also took the stage, emphasizing how Final Fantasy is a PlayStation franchise, and how XIII is best on PS3, on a single Blu-ray disc — the way it was meant to be played. The audience was abuzz like a Joystiq comments thread, and champagne was had by all. Congratulations on releasing Final Fantasy XIII, Square Enix!
Final Fantasy XIII launch party equips +10 awkwardness originally appeared on Joystiq on Tue, 09 Mar 2010 04:00:00 EST. Please see our terms for use of feeds.
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March 9th, 2010
The Aurora Regional Fire Museum has gotten some new toys and Curator David Lewis can’t wait to show them off this summer.
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March 9th, 2010
KV Historical Society meets: The Kankakee Valley Historical Society will have its general meeting at 6:30 tonight at the Kouts Branch of the Porter County Public Library, 101 E. Daumer Road. Porter County Sheriff David Lain will discuss antique police equipment and share part of his collection. Visit www.kankakee valleyhistoricalsociety.org. CHESTERTON Quilters meet: The String-A-Long Quilt …
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March 9th, 2010

Codemasters’
new FPS from
Black creator Stuart Black has been revealed by OXM UK — and then promptly unrevealed, when the article was taken down.
Bodycount is not based on Ice-T’s metal band Body Count, because the world couldn’t possibly be that beautiful. However, the cover of OXM (accessed through a
Google cache of the article) calls it “the ultimate shooter.” Since there won’t be any shooters after this one, we assume that means it’s really cool.
We’ll find out more this week as the magazine arrives in UK homes, and presumably when an announcement is put online for good. Given the venue of announcement, we at least know it is an Xbox 360 game.
[Via Destructoid]
Codemasters’ new FPS, Bodycount, announced briefly originally appeared on Joystiq on Mon, 08 Mar 2010 10:40:00 EST. Please see our terms for use of feeds.
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March 9th, 2010
THE Duke of Gloucester will officially reopen the £3 million newly-refurbished Bury Transport Museum later this month.
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March 9th, 2010
The Johnsville Centrifuge and Science Museum that opened last year in Warminster seems to have all “The Right Stuff.”
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March 9th, 2010
The upcoming Singularity from Raven Software is supposed to give you the power to age objects just by gesturing at them, and it appears that ability is being tested on the game itself: Its release date has been slowly edging into the future, from early 2010 up into March and then on to June. But it seems like the timeshifting has finally come to an end, as both Amazon and Gamefly have listed the game as releasing on June 29th of this year.
Activision originally cited the delay as an attempt to keep the game away from a crowded slate of “competitive titles,” so perhaps the game will do better kicking off the dog days of summer. If Raven’s time-bending twist on the FPS captures your interest, it’ll be one more good reason to stay out of that hot, hot summer sun.
[Thanks, Shagittarius]
Amazon and Gamefly agree: Singularity out June 29 originally appeared on Joystiq on Tue, 09 Mar 2010 01:00:00 EST. Please see our terms for use of feeds.
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March 9th, 2010
Those of us who have played the first Dead Space can probably agree that there were some bitchin’ dismemberments throughout Isaac Clarke’s journey to disengage the U.S.S. Ishimura’s parking brake or whatever. But Visceral Games is looking to get creative with the sequel, so, the studio is tapping you, “Mr. John Q. Public” or perhaps “Ms. Jane Doe,” to come up with some unique limb detachment techniques for Dead Space 2.
You can submit your idea in one of three forms: through a written description; by snapping a picture; or by submitting a video — up until March 26, when the entry period ends. Finalists will then have their ideas rated by the community, with the winner being revealed on April 20. Said winner will get face-mapped into the game, only to be dismembered by a Necromorph. We’re not really sure we’d want to see our own death — in a video game or some lame movie, but there it is.
If you’re looking for more info, head past the break for a video explaing how you can get involved.
Continue reading Dead Space 2 contest calls for creative dismemberments
Dead Space 2 contest calls for creative dismemberments originally appeared on Joystiq on Mon, 08 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
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